Resist: A Mini-Game About Labour & Power

We built a game where the only way to win is to organize.

Category: Research-creation

Traditional journalism covers labour issues. People read, nod, and move on. Resist was built on a different premise — that if you experience a story, you remember it differently.
The game puts you on the floor of a warehouse at a fictional company called Emazon. Your job is to meet targets. The harder question is whether you will also organize your colleagues.
Resist is a narrative mini-game prototype developed as a research-creation thesis exploring interactive and immersive media as a tool for impactful communication and audience engagement. Of nine testers, seven said they were motivated to learn more about workers unionizing after playing. Two said maybe. None said no.
Resist is planned as a trilogy. Episode one covers shop floor struggles and is nearly ready for public release. Episode two will explore street-level movements. Episode three will address legislative change.

What we did

Red House is built on the belief that feeling is everything. Resist is the most direct expression of that belief — a project where the medium is the message, and the message is that people have power when they act together.

Some stories need to be played to be understood.

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